This deck is unique due to its heavy reliance on Iron Thorns ex and the inclusion of several tech cards like Technical Machine: Devolution, Technical Machine: Turbo Energize, and Future Booster Energy Capsule. The synergy between these tools and your primary attackers creates a dynamic game plan centered around both energy manipulation and disruption. Cards that make for a strong opening hand would include Double Turbo Energy, Iron Thorns ex, and an Arven, which allows you to set up quickly and ensure energy attachment. For the first three turns, aim to get Iron Thorns ex into play immediately and attach Double Turbo Energy. Follow this with playing Arven to search for necessary tools or energies, and utilize cards like Crushing Hammer to disrupt your opponent's setup. On turn two, you could play Iono or Judge to further disrupt your opponent's hand while solidifying your board state. By turn three, aim to have Future Booster Energy Capsule activated and start applying pressure with Iron Thorns ex's attacks. In terms of the Jank Score, I would rate this deck around 700 out of 1000, indicating a high level of unpredictability and creative potential but also some inconsistency. This deck would likely appeal to a player who enjoys a mix of disruption and energy manipulation, someone who values creative strategies over straightforward, meta-defined decks.
No comments made yet.