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by Foutz8088
This Water/Psychic deck primarily focuses on the synergy between Origin Forme Palkia VSTAR and Articuno, supplemented by Radiant Greninja for additional versatility. The inclusion of cards like Irida and Iono, along with versatile search tools such as Nest Ball and Ultra Ball, extends the consistency and adaptability of the deck. Unique elements include Miss Fortune Sisters for disrupting your opponent’s setup and the Technical Machine: Devolution, which can provide unexpected game-changing plays. A good opening hand would ideally contain an Origin Forme Palkia V, a couple of Water Energy cards, and a Nest Ball or Ultra Ball for quick searching. For the first three turns, you should aim to bench an Origin Forme Palkia V on turn one, use Nest Ball or Ultra Ball to get Articuno or another Palkia V onto the bench, and employ Irida to get key Trainer cards like Switch or Rare Candy by turn two. By turn three, try to evolve Palkia V into Palkia VSTAR, and use Radiant Greninja if drawn, to get additional cards or energy into play. Given its mix of powerful creatures and versatile Trainer cards, this deck earns a Jank Score of 665 due to its somewhat unconventional but potent strategy. This deck is well-suited for players who enjoy a balanced game of setting up strong attackers while disrupting their opponent's strategy and enjoy the adaptability of dual-type synergies between Water and Psychic.
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by Foutz8088
What makes this deck unique are the inclusion of specific cards like Floatzel, Miss Fortune Sisters, and Cynthia's Ambition, which are not commonly seen together in typical meta decks. The mix of support and disruption cards such as Crushing Hammer and Enhanced Hammer adds to its distinctiveness. Additionally, the deck features Buddy-Buddy Poffin and Technical Machine: Devolution, which offer unusual utility and strategy options. A good opening hand might include Buizel, Irida, Ultra Ball, and a couple of Water Energy, allowing you to set up Floatzel quickly while also searching for additional key pieces. During the first three turns, you should aim to evolve Buizel into Floatzel as quickly as possible, ideally by using Irida to fetch an Evolution card and then Ultra Ball to search for necessary components. Use your first turn to set up your bench with basic Pokémon and attach Energy. Turn two should focus on evolving Buizel and possibly deploying support like Cynthia's Ambition to draw more cards. By turn three, aim to have a strategically poised Floatzel ready to attack or disrupt the opponent. With these setup moves, you'll be positioning yourself to execute your main strategy in subsequent turns. This deck gets a Jank Score of 726; it is unique but not entirely consistent or meta-competitive. Players who enjoy inventive and less conventional strategies that involve a mix of disruption and support, and those who love water-type synergy, will appreciate the quirky and unpredictable nature of this deck.
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by Foutz8088
The unique cards in this deck include Teal Mask Ogerpon ex, Kricketune, and Hisuian Lilligant VSTAR, which provide a combination of offensive and supportive capabilities specific to their types. An ideal opening hand would include Gardenia's Vigor, Nest Ball, Hisuian Lilligant V, and some Grass Energy to start building your board presence and energy acceleration quickly. In the first three turns, you should aim to use Nest Ball to bring out your key basic Pokémon and utilize Gardenia's Vigor for energy acceleration. The goal is to evolve Hisuian Lilligant V to VSTAR by turn three while setting up Teal Mask Ogerpon ex as a significant threat on the board. Based on its composition and overall strategy, I would give this deck a Jank Score of 635, as it features unconventional card choices and relies heavily on Gardenia's Vigor for energy acceleration, which may lead to inconsistent performance. This deck would appeal to players who enjoy unique and less conventional strategies, focusing on combo plays and using less commonly seen cards to take their opponents by surprise.
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by Foutz8088
This deck is unique due to its heavy reliance on Iron Thorns ex and the inclusion of several tech cards like Technical Machine: Devolution, Technical Machine: Turbo Energize, and Future Booster Energy Capsule. The synergy between these tools and your primary attackers creates a dynamic game plan centered around both energy manipulation and disruption. Cards that make for a strong opening hand would include Double Turbo Energy, Iron Thorns ex, and an Arven, which allows you to set up quickly and ensure energy attachment. For the first three turns, aim to get Iron Thorns ex into play immediately and attach Double Turbo Energy. Follow this with playing Arven to search for necessary tools or energies, and utilize cards like Crushing Hammer to disrupt your opponent's setup. On turn two, you could play Iono or Judge to further disrupt your opponent's hand while solidifying your board state. By turn three, aim to have Future Booster Energy Capsule activated and start applying pressure with Iron Thorns ex's attacks. In terms of the Jank Score, I would rate this deck around 700 out of 1000, indicating a high level of unpredictability and creative potential but also some inconsistency. This deck would likely appeal to a player who enjoys a mix of disruption and energy manipulation, someone who values creative strategies over straightforward, meta-defined decks.
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by Foutz8088
This deck stands out due to its heavy focus on Water-type Pokémon and energy acceleration, particularly with cards like Kingdra and Hisuian Basculegion that can potentially disrupt opponents while setting up strong attacks. The Radiant Greninja and Cycling Road provide crucial draw power, which is essential considering the high count of Water Energy in the deck. A good opening hand would likely include a mix of Horsea, Irida, and a couple of Water Energy, along with Radiant Greninja or Pokégear 3.0 to ensure consistent draws. On your first turn, you should ideally bench a Horsea and use Irida to search for more resources and Pokémon that will support your energy acceleration strategy. During the second turn, use Rare Candy to evolve into Kingdra if possible, dramatically boosting your offensive and defensive capabilities. By the third turn, you should aim to have a setup where Hisuian Basculegion or Kingdra is ready to unleash attacks. The Jank Score for this deck is a solid 670, indicating it has some unconventional but interesting strategies that could surprise opponents. This deck would appeal to a creative and adaptive player who enjoys managing resources and setting up intricate plays rather than relying on straightforward brute force.
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by Foutz8088
This deck is unique due to the combination of Great Tusk, a relatively rare card, with powerful support like Double Turbo Energy and specialized support cards like Explorer's Guidance and Professor Sada's Vitality. Radiant Greninja and Pidgeot V provide additional draw power and bench support, while cards like Bloodmoon Ursaluna ex and Mawile add a level of unpredictability to strategic play. A strong opening hand could include Radiant Greninja, Double Turbo Energy, Nest Ball, and Artazon to set up your bench and begin powering up your primary attacker. In the first three turns, prioritize using Nest Ball to fill your bench with Great Tusk and complementary Pokémon, use Earthen Vessel and Artazon to search for necessary basic energies, and employ Professor Sada's Vitality for extra card draw and deck acceleration. On turns two and three, look to evolve or continue attaching energies to your key attackers while using Judge and Counter Catcher to disrupt your opponent’s hand and board. This deck gets a Jank Score of 750 out of 1000, due to its mixture of unconventional cards that might not mesh perfectly in every game situation. This deck would appeal to players who enjoy creative and unusual strategies, leveraging unique card synergies to surprise opponents and make tactical plays.
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by Foutz8088
This deck is unique primarily because of its combination of various Pokémon and strategic and utility cards, making it versatile yet complex to play. Key unique cards include Pidgeot ex, Dragapult ex, and the Radiant Charizard, which provide a mix of offensive and strategic capabilities. For a good opening hand, you would ideally want cards like Pidgey or Dreepy to begin setting up your Pokémon evolution lines, coupled with an Ultra Ball or Nest Ball to quickly fetch necessary Pokémon from the deck. Additionally, Arven and Iono can provide card draw and search functionality which are crucial in early turns. On your first turn, aim to get a Pidgey or Dreepy on the field and use an Ultra Ball to scout for a Pidgeot ex or Dragapult ex, and possibly an Arven for item search. On the second turn, evolve as much as permissible, possibly using Rare Candy to expedite this, and set up your attackers like Pidgeot ex or Dragapult ex which can start controlling the game. By the third turn, your objective should be to have at least one Dragapult ex or Pidgeot ex ready to attack, using support from cards like Mela or Boss's Orders to manipulate your opponent's board state. The deck would rank around 850 on the Jank Score scale due to its odd but intriguing card combinations that provide flexibility but may lack consistency. This deck is likely to appeal to a creative, strategic player who enjoys exploring unconventional deck builds and leveraging a broad range of play styles and tactical options.
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by Foutz8088
This deck's unique factor lies in its heavy focus on Grass-type Pokémon and the synergy between Toedscool and Toedscruel ex, along with the rare inclusion of Teal Mask Ogerpon ex and Munkidori, which aren't commonly seen in the current meta. Cards like Mew ex and Manaphy add further depth and versatility. For a good opening hand, you'd ideally want a Toedscool, Nest Ball, Grass Energy, and a draw supporter like Professor's Research (Professor Sada) or Iono. You might also want an Energy Switch to smooth out energy attachments early on. During your first three turns, you should aim to establish a solid board presence by playing Toedscool and setting them up with Grass Energy while using Nest Ball to pull more basics. Turn one, prioritize setting up your bench with Toedscool using Nest Ball. Turn two, evolve Toedscool into Toedscruel ex and start powering them up, perhaps using Energy Switch as needed. Turn three, consider using Boss's Orders to take out a key opposing Pokémon or using Professor's Research to dig deeper into your deck for the necessary pieces. The deck's Jank Score is roughly 550 out of 1000, indicating that it has some synergy but also a certain level of unpredictability and unconventional choices. This deck would appeal to players who enjoy unique, creative builds and strategizing with less conventional Pokémon combinations, as well as those who appreciate the challenge of optimizing less mainstream cards.
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by Foutz8088
This deck is unique primarily due to its eclectic mix of Pokémon and Trainer cards that span various strategies and utilities. The inclusion of cards like Forest Seal Stone and Unfair Stamp offers tactically diverse options not commonly found in standard competitive decks. The mix of Charizard ex and Pidgeot ex provides heavy-hitting potential combined with potential searching abilities through Pidgeot’s moves. A good opening hand would ideally include Froakie, Nest Ball, Ultra Ball, and either Charmander or Pidgey, to begin setting up complementary Pokémon lines early. In the first three turns, the initial focus should be on quickly evolving Froakie into Greninja ex and setting up Charizard ex with Rare Candy while using Ultra Ball and Nest Ball to stabilize the bench. Use Arven to fetch essential items and start fueling energy into attackers as needed. Overall, this deck's "Jank Score" would be around 620 out of 1000 due to its inconsistent synergy and reliance on drawing specific cards to optimize play. This deck would appeal most to a player looking for a unique and unconventional approach, who enjoys risk and creativity over the more streamlined meta strategies.
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by SlowFonz
This deck is unique primarily because of its intricate combination of Dark-types like Darkrai V and Darkrai VSTAR, mixed with support cards that accelerate energy attachment, such as Dark Patch, Energy Switch, and Earthen Vessel, which synergize well with Roaring Moon ex's high attack costs. Additionally, the inclusion of Radiant Greninja and Lumineon V provides an element of flexibility and card draw, while intriguing tech cards like Canceling Cologne and Prime Catcher allow you to potentially disrupt your opponent's setup. A good opening hand would likely include a combination of a basic Pokémon like Squawkabilly ex, a search card like Nest Ball or Ultra Ball to set up your bench, and some form of energy attachment or acceleration like Dark Patch or Energy Switch to get your attackers going. Playing the first three turns, you should aim to quickly set up Roaring Moon ex on the bench while using cards like Professor Sada's Vitality and Earthen Vessel to accelerate energy attachments. Radiant Greninja can help you draw extra cards and thin your deck, while cards like Trekking Shoes and PokéStop can get you to your key pieces faster. Your main goal would be to establish Roaring Moon ex with sufficient energy and ideally a Darkrai VSTAR for big damage plays by turn three. For a Jank Score, I'd rank this deck around 650 out of 1000 because it has some powerful combinations but relies heavily on drawing the right cards at the right time, leading to potential inconsistencies. This deck would appeal to a player who enjoys complex energy management and likes taking calculated risks for high-reward plays, preferably someone who doesn't mind a bit of variability and unpredictability in their matches.
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by SlowFonz
This deck is unique due to the inclusion of versatile attackers such as Raikou V, Miraidon ex, Iron Hands ex, and Bloodmoon Ursaluna ex, alongside powerful support options like Lumineon V and Radiant Greninja. The deck also features a variety of tech cards like Forest Seal Stone, Lost Vacuum, and Prime Catcher, which can help address various situations depending on the matchup. For a good opening hand, you would ideally want at least one Nest Ball or Ultra Ball to search for essential Pokémon, an Electric Generator to accelerate Lightning Energy, and a basic Pokémon you can start with, such as Miraidon ex, Raikou V, or Squawkabilly ex. In your first three turns, you should prioritize setting up your board with essential Pokémon using your Ball search cards, getting multiple Electric Generators to attach Lightning Energy to your Pokémon, and establishing a strategy based on the opponent’s setup. On turn one, search out basics and prepare to use Electric Generator turn two. On turn two, start attacking or further setting up with your V and ex Pokémon, depending on what you started with. On turn three, consider using Boss's Orders to target a crucial opponent’s Pokémon and accelerate your winning condition. This deck has a Jank Score of 475 out of 1000 due to the synergy of multiple powerful cards but also the reliance on timely Energy draws and the potential clunkiness of running several one-off tech cards. Players who enjoy having a robust mix of attackers and utility options, and who prefer to have answers to various board states, would appreciate this deck.
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by SnackAttackKid
This Pokémon TCG deck stands out due to its unique blend of cards that allow versatile strategies and unpredictability compared to traditional builds. Cards like Hisuian Heavy Ball, Radiant Charizard, and Bloodmoon Ursaluna ex add a distinct flavor to the deck, each contributing to its diverse tactical options. Irida and Colress's Experiment are crucial for setting up your board state early, providing essential support to fetch necessary Pokémon and items. A good opening hand might include a combination of Nest Ball, Colress's Experiment, Iono, and Snorunt to set up your evolving lines and start thinning your deck. Your first three turns should focus on building your bench with Manaphy and Snorunt, utilizing Irida to fetch utilities or evolutions such as Froslass or Unfair Stamp, while using Switch Cart and Temple of Sinnoh to disrupt your opponent's setup. By the third turn, you should aim to have Froslass ready to apply pressure, supported by versatile tools like Buddy-Buddy Poffin and Rescue Board. This deck scores a Jank Score of 540 out of 1000, indicating an experimental yet exciting playstyle. This deck would appeal to players who enjoy unconventional strategies and surprises, as well as those who take pleasure in out-of-the-box thinking and resourceful play.